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AR/VR for Data Analysis and Communication PG (11524.1)

Level: Postgraduate Level
Credit Points: 3
HECS Bands:

Band 2 2013-2020 (Expires 31 Dec 2020) Band 2 2021 (Commenced After 1 Jan 2021) Band 3 2021 (Commenced Before 1 Jan 2021)

Faculty: Faculty of Science and Technology
Discipline: Academic Program Area - Technology

Availability

Possible changes to your unit's learning activities and assessment items

As a result of the Australian Government's and or the ACT Government’s directives requiring physical distancing and restrictions on movement because of the COVID-19 pandemic, you may find that learning activities and/or assessment items in some units you are studying have changed. These changes will not be updated in the published Unit Outline but will be communicated to you via your unit’s UCLearn(Canvas) teaching site. The new learning activities and/or assessment items will continue to meet the unit's learning outcomes, as described in the Unit Outline.

New learning activities and/or assessment items are available on your unit's UCLearn(Canvas) teaching site. Please contact your Unit Convener with any questions.

Unit Outlines

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  • Semester 2, 2020, ON-CAMPUS, BRUCE (198570) - View

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Syllabus

With the confluence of various technologies in the 21st century - underpinned by AI, the principles of human-machine interaction, data analysis and modelling - the use of Augmented Reality (AR) and Virtual Reality (VR) plays an important role in business, education and entertainment. This unit introduces students to AR/VR technology and its appropriate use in data analysis and for the communication of information. AR/VR take traditional media types (images, videos, text, audio) and interaction scenarios into a new medium for applications in data science, engineering, IT, education, marketing, healthcare, entertainment and many more. This unit provides hands-on experience in developing and applying AR/VR technology for a range of real-world scenarios. Students will gain both an understanding of the theoretical foundations as well as practical experience in implementing and using AR/VR technology on industry-related examples.

This unit will be co-taught with 11464 AR/VR for Data Analysis and Communication.

Learning Outcomes

After successful completion of this unit, students will be able to:

1. Select and apply advanced AR/VR techniques to visualise and communicate information;

2. Demonstrate strong competency in using AR/VR technology to analyse complex data;

3. Understand, describe and critique AR/VR technology for a variety of application scenarios; and

4. Design and implement interactive AR/VR solutions based on advanced human-machine interface principles.

Assessment Items

Contact Hours

Four hours of problem-based learning activities, interactive workshops and practical work in laboratory classes on campus per week.

Prerequisites

None.

Corequisites

None.

Assumed Knowledge

Working knowledge of programming (e.g. scripting languages), discrete mathematics, algebra and numerical analysis.

Incompatible Units

11464 AR/VR for Data Analysis and Communication

Equivalent Units

None.


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