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AR/VR for Data Analysis and Communication (11464.1)

Level: Level 3 - Undergraduate Advanced Unit
Credit Points: 3
HECS Bands: 2
Faculty: Faculty of Science and Technology
Discipline: Academic Program Area - Technology


Possible changes to your unit's learning activities and assessment items

For the remainder of 2020, resulting from Australian Government's directives requiring physical distancing and restrictions on movement because of the COVID-19 pandemic, any exams that are required for assessment in a unit will be online exams. Online exams may also use online proctoring to help assure the academic integrity of those exams. Please contact your unit convener with any questions.

While the University has made efforts to ensure that Unit Outlines reflect a unit’s learning activities and assessment items, any changes to Australian Government directives because of the COVID-19 pandemic may require changes to these during the semester to ensure the safety and well being of students and staff. These changes will not be updated in the published unit outline, but will be communicated to you via your unit’s UCLearn(Canvas) teaching site. Any changes made will continue to meet the unit’s learning outcomes, as described in the Unit Outline.

Unit Outlines

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  • Semester 2, 2020, ON-CAMPUS, BRUCE (198575) - View

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With the confluence of various technologies in the 21st century - underpinned by AI, the principles of human-machine interaction, data analysis and modelling - the use of Augmented Reality (AR) and Virtual Reality (VR) plays an important role in business, education and entertainment. This unit introduces students to AR/VR technology and its appropriate use in data analysis and for the communication of information. AR/VR take traditional media types (images, videos, text, audio) and interaction scenarios into a new medium for applications in data science, engineering, IT, education, marketing, healthcare, entertainment and many more. This unit provides hands-on experience in developing and applying AR/VR technology for a range of real-world scenarios. Students will gain both an understanding of the theoretical foundations as well as practical experience in implementing and using AR/VR technology on industry-related examples.

This unit will be co-taught with 11519 AR/VR for Data Analysis and Communication PG.

Learning Outcomes

After successful completion of this unit, students will be able to:

1. Select and apply suitable AR/VR techniques to visualise and communicate information;

2. Demonstrate competency in using AR/VR technology to analyse complex data;

3. Understand, describe and critique AR/VR technology for a variety of application scenarios; and

4. Design and implement interactive AR/VR solutions based on advanced human-machine interface principles.

Assessment Items

Contact Hours

Four hours of problem-based learning activities/interactive workshops/practical work in laboratory classes on campus per week.


Must have passed 48 credit points.



Assumed Knowledge

Working knowledge of programming (e.g. scripting languages), discrete mathematics, algebra and numerical analysis.

Incompatible Units

11519 AR/VR for Data Analysis and Communication PG

Equivalent Units


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