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Real Time Environments (11135.1)

Level: Level 3 - Undergraduate Advanced Unit
Credit Points: 3
HECS Bands:

Band 1 2013-2020 (Expires 31 Dec 2020) Band 2 2021 (Commenced Before 1 Jan 2021) Band 4 2021 (Commenced After 1 Jan 2021)

Faculty: Faculty of Arts and Design
Discipline: School of Arts and Communications


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Unit Outlines

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  • Semester 1, 2021, ON-CAMPUS, BRUCE (199155) - View
  • Semester 1, 2020, ON-CAMPUS, BRUCE (193720) - View
  • Semester 1, 2019, ON-CAMPUS, BRUCE (184534) - View

If a link to your Unit Outline is not displayed, please check back later. Unit Outlines are generally published by Week One of the relevant teaching period.


Real-time environments are 3D spaces that can be navigated by a user. While many people would be familiar with these spaces in games, they are also used in a wide variety of applications including simulation and visualisation. In this unit we explore real-time environments by building them in a 3D engine and experimenting with perception and navigation of virtual spaces using different input and output devices. We also engage critically with the technology and its applications to establish its boundaries and creative possibilities.

Learning Outcomes

After successful completion of this unit, students will be able to:

1. Evaluate the potential application of real-time 3D, its limitations and advantages, within a disciplinary or practice-based context;

2. Create immersive interactive 3D environments using a 3D engine; and

3. Critique and apply interactive 3D techniques as a tool for simulation or visualisation.

Assessment Items

Contact Hours

One 1 hour instruction, one 2 hour practical laboratory on-campus and 5 hours of technical exercises and readings per week.


11131 Space, Time and Form.


11024 Architecture: History Theory 3 OR 11025 Architecture Studio 4 OR 11133 Character Design and Animation.

Assumed Knowledge


Incompatible Units


Equivalent Units


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