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Real Time Environments (11135.1)

Level: Level 3 - Undergraduate Advanced Unit
Credit Points: 3
HECS Bands: 1
Faculty: Faculty of Arts and Design
Discipline: School of Arts and Communications

Availability

Unit Outlines

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  • Semester 1, 2019, ON-CAMPUS, BRUCE (184534) - View

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Syllabus

Real-time environments are 3D spaces that can be navigated by a user. While many people would be familiar with these spaces in games, they are also used in a wide variety of applications including simulation and visualisation. In this unit we explore real-time environments by building them in a 3D engine and experimenting with perception and navigation of virtual spaces using different input and output devices. We also engage critically with the technology and its applications to establish its boundaries and creative possibilities.

Learning Outcomes

After successful completion of this unit, students will be able to:

1. Evaluate the potential application of real-time 3D, its limitations and advantages, within a disciplinary or practice-based context;

2. Create immersive interactive 3D environments using a 3D engine; and

3. Critique and apply interactive 3D techniques as a tool for simulation or visualisation.

Assessment Items

Contact Hours

One 1 hour instruction, one 2 hour practical laboratory on-campus and 5 hours of technical exercises and readings per week.

Prerequisites

11131 Space, Time and Form.

Corequisites

11024 Architecture: History Theory 3 OR 11025 Architecture Studio 4 OR 11133 Character Design and Animation.

Assumed Knowledge

None.

Incompatible Units

None.

Equivalent Units

None.



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