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Character Design and Animation (11133.1)

Level: Level 2 - Undergraduate Intermediate Unit
Credit Points: 3
HECS Bands: 1
Faculty: Faculty of Arts and Design
Discipline: School of Arts and Communications

Availability

Possible changes to your unit's learning activities and assessment items

For the remainder of 2020, resulting from Australian Government's directives requiring physical distancing and restrictions on movement because of the COVID-19 pandemic, any exams that are required for assessment in a unit will be online exams. Online exams may also use online proctoring to help assure the academic integrity of those exams. Please contact your unit convener with any questions.

While the University has made efforts to ensure that Unit Outlines reflect a unit’s learning activities and assessment items, any changes to Australian Government directives because of the COVID-19 pandemic may require changes to these during the semester to ensure the safety and well being of students and staff. These changes will not be updated in the published unit outline, but will be communicated to you via your unit’s UCLearn(Canvas) teaching site. Any changes made will continue to meet the unit’s learning outcomes, as described in the Unit Outline.

Unit Outlines

To view your Unit Outline, click View to log in to MyUC and access this information, or visit your unit's online teaching site.

  • Semester 1, 2020, ON-CAMPUS, BRUCE (193690) - View
  • Semester 1, 2019, ON-CAMPUS, BRUCE (190464) - View

If a link to your Unit Outline is not displayed, please check back later. Unit Outlines are generally published by Week One of the relevant teaching period.

Syllabus

In this unit we look at the tools and techniques that are used to create animated three-dimensional characters. Starting with ideation, we move from character concept through modelling and rigging and on to animation, exploring techniques including inverse kinematics and motion capture. This technical process will be used as the basis for a structured exploration of the ways that character animation has evolved and the knowledge that animators use to bring their characters to life.

Learning Outcomes

After successful completion of this unit, students will be able to:

1. Research, conceptualise and visualise an original character design for use in real-time or pre-rendered media;

2. Apply complex polygonal modelling and texturing techniques to realise the character in 3D;

3. Apply rigging and motion capture to animate the character; and

4. Critique professional character animation techniques and principles through analysis of games and/or animated media.

Assessment Items

Contact Hours

One 1 hour instructions on-campus, one 2 hour practical laboratory on-campus, 5 hours of technical exercises and readings per week.

Prerequisites

11130 Media Worlds.

Corequisites

11131 Space, Time and Form.

Assumed Knowledge

None.

Incompatible Units

None.

Equivalent Units

None.



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