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Character Design and Animation (11133.1)

Level: Intermediate Unit Level
Credit Points: 3
HECS Bands: 1
Faculty: Faculty of Arts and Design
Discipline: School of Arts and Communications

Availability

Unit Outlines

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  • Semester 1, 2019, ON-CAMPUS, BRUCE (190464) - View

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Syllabus

In this unit we look at the tools and techniques that are used to create animated three-dimensional characters. Starting with ideation, we move from character concept through modelling and rigging and on to animation, exploring techniques including inverse kinematics and motion capture. This technical process will be used as the basis for a structured exploration of the ways that character animation has evolved and the knowledge that animators use to bring their characters to life.

Learning Outcomes

After successful completion of this unit, students will be able to:

1. Research, conceptualise and visualise an original character design for use in real-time or pre-rendered media;

2. Apply complex polygonal modelling and texturing techniques to realise the character in 3D;

3. Apply rigging and motion capture to animate the character; and

4. Critique professional character animation techniques and principles through analysis of games and/or animated media.

Assessment Items

Contact Hours

One 1 hour instructions on-campus, one 2 hour practical laboratory on-campus, 5 hours of technical exercises and readings per week.

Prerequisites

11130 Media Worlds.

Corequisites

11131 Space, Time and Form.

Assumed Knowledge

None.

Incompatible Units

None.

Equivalent Units

None.



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