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Engineering Reality (11132.1)

Level: Level 2 - Undergraduate Intermediate Unit
Credit Points: 3
HECS Bands: 1
Faculty: Faculty of Arts and Design
Discipline: School of Arts and Communications


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For the remainder of 2020, resulting from Australian Government's directives requiring physical distancing and restrictions on movement because of the COVID-19 pandemic, any exams that are required for assessment in a unit will be online exams. Online exams may also use online proctoring to help assure the academic integrity of those exams. Please contact your unit convener with any questions.

While the University has made efforts to ensure that Unit Outlines reflect a unit’s learning activities and assessment items, any changes to Australian Government directives because of the COVID-19 pandemic may require changes to these during the semester to ensure the safety and well being of students and staff. These changes will not be updated in the published unit outline, but will be communicated to you via your unit’s UCLearn(Canvas) teaching site. Any changes made will continue to meet the unit’s learning outcomes, as described in the Unit Outline.

Unit Outlines

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  • Semester 2, 2020, ON-CAMPUS, BRUCE (195980) - View
  • Semester 2, 2019, ON-CAMPUS, BRUCE (184526) - View

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From photoshopped magazine images to landing alien spacecraft on Parliament House, digital special effects have become a mainstay of visual media. Although the history of the technology predates the digital by many decades, digital technologies have radically expanded the possibilities and ubiquity of constructed images. Through extensive practical application this unit explores the techniques and cultural implications of digital special effects and provides students with a solid grounding in the technology so they can apply digital special effects in their own media works.

Learning Outcomes

After successful completion of this unit, students will be able to:

1. Analyse and deconstruct commonly used special digital effects techniques;

2. Identify and apply production techniques for the creation of effects-ready media;

3. Critique and implement a number of commonly used digital special effect techniques; and

4. Debate the socio-technical development of special effects and its role and impact upon the history and culture of the entertainment industry.

Assessment Items

Contact Hours

One 1 hour instruction on-campus, one 2 hour practical laboratory on-campus, 5 hours technical exercises and readings per week.




11013 Pixels and Polygons.

Assumed Knowledge


Incompatible Units


Equivalent Units


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