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Engineering Reality (11132.1)

Level: Level 2 - Undergraduate Intermediate Unit
Credit Points: 3
HECS Bands: 1
Faculty: Faculty of Arts and Design
Discipline: School of Arts and Communications

Availability

Unit Outlines

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  • Semester 2, 2019, ON-CAMPUS, BRUCE (184526) - View

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Syllabus

From photoshopped magazine images to landing alien spacecraft on Parliament House, digital special effects have become a mainstay of visual media. Although the history of the technology predates the digital by many decades, digital technologies have radically expanded the possibilities and ubiquity of constructed images. Through extensive practical application this unit explores the techniques and cultural implications of digital special effects and provides students with a solid grounding in the technology so they can apply digital special effects in their own media works.

Learning Outcomes

After successful completion of this unit, students will be able to:

1. Analyse and deconstruct commonly used special digital effects techniques;

2. Identify and apply production techniques for the creation of effects-ready media;

3. Critique and implement a number of commonly used digital special effect techniques; and

4. Debate the socio-technical development of special effects and its role and impact upon the history and culture of the entertainment industry.

Assessment Items

Contact Hours

One 1 hour instruction on-campus, one 2 hour practical laboratory on-campus, 5 hours technical exercises and readings per week.

Prerequisites

None.

Corequisites

11013 Pixels and Polygons.

Assumed Knowledge

None.

Incompatible Units

None.

Equivalent Units

None.



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