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Space, Time and Form (11131.1)

Level: Level 2 - Undergraduate Intermediate Unit
Credit Points: 3
HECS Bands: 1
Faculty: Faculty of Arts and Design
Discipline: School of Arts and Communications

Availability

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As a result of the Australian Government's directives requiring physical distancing and restrictions on movement because of the COVID-19 pandemic, you may find that learning activities and/or assessment items in some units you are studying have changed. These changes will not be updated in the published Unit Outline but will be communicated to you via your unit’s UCLearn(Canvas) teaching site. The new learning activities and/or assessment items will continue to meet the unit's learning outcomes, as described in the Unit Outline.

New learning activities and/or assessment items are available on your unit's UCLearn(Canvas) teaching site. Please contact your Unit Convener with any questions.

Unit Outlines

To view your Unit Outline, click View to log in to MyUC and access this information, or visit your unit's online teaching site.

  • Semester 1, 2020, ON-CAMPUS, BRUCE (193689) - View
  • Semester 1, 2019, ON-CAMPUS, BRUCE (184525) - View

If a link to your Unit Outline is not displayed, please check back later. Unit Outlines are generally published by Week One of the relevant teaching period.

Syllabus

Using industry-standard modelling software, this unit teaches students the principles of creating digital forms in 3D space and how to animate them using simple mesh and object transformations and physical system simulations. With reference to historical and contemporary 3D media, students will explore the creative use of camera placement, lighting, material shaders and rendering techniques to achieve a variety of aesthetic outcomes.

Learning Outcomes

After successful completion of this unit, students will be able to:

1. Design and realise forms in 3D using polygonal modelling techniques;

2. Manipulate lighting, materials and cameras in a 3D environment to achieve a desired aesthetic;

3. Animate lighting, cameras, objects and meshes to achieve a desired aesthetic;

4. Identify and critique the requirements and applications of real-time versus pre-rendered 3D contexts; and

5. Critically analyse the history and context of digital 3D construction.

Assessment Items

Contact Hours

One 1 hour instruction on-campus, one 2 hour practical laboratory on-campus and 5 hours of technical exercises and readings per week.

Prerequisites

None.

Corequisites

11130 Media Worlds.

Assumed Knowledge

None.

Incompatible Units

None.

Equivalent Units

7882 3D Animation.



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