Space, Time and Form (11131.1)
|Level:||Level 2 - Undergraduate Intermediate Unit|
Band 1 2013-2020 (Expires 31 Dec 2020) Band 2 2021 (Commenced Before 1 Jan 2021) Band 4 2021 (Commenced After 1 Jan 2021)
|Faculty:||Faculty of Arts and Design|
|Discipline:||School of Arts and Communications|
UC - Canberra, Bruce
Year Teaching Period Convener Mode of Delivery 2021 Semester 1 MR Amr TAWFIK (Ph: ) ON-CAMPUS
UC - TAFE Queensland, South Bank
Year Teaching Period Convener Mode of Delivery 2021 Semester 1 Mr Greg CHANDLER (Ph: ) ON-CAMPUS
Possible changes to your unit's learning activities and assessment items
As a result of the Australian Government's and or the ACT Government’s directives requiring physical distancing and restrictions on movement because of the COVID-19 pandemic, you may find that learning activities and/or assessment items in some units you are studying have changed. These changes will not be updated in the published Unit Outline but will be communicated to you via your unit’s UCLearn(Canvas) teaching site. The new learning activities and/or assessment items will continue to meet the unit's learning outcomes, as described in the Unit Outline.
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- Semester 1, 2021, ON-CAMPUS, TQB-SB (204230) - View
- Semester 1, 2021, ON-CAMPUS, BRUCE (199153) - View
- Semester 1, 2020, ON-CAMPUS, BRUCE (193689) - View
- Semester 1, 2019, ON-CAMPUS, BRUCE (184525) - View
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Using industry-standard modelling software, this unit teaches students the principles of creating digital forms in 3D space and how to animate them using simple mesh and object transformations and physical system simulations. With reference to historical and contemporary 3D media, students will explore the creative use of camera placement, lighting, material shaders and rendering techniques to achieve a variety of aesthetic outcomes.
After successful completion of this unit, students will be able to:
1. Design and realise forms in 3D using polygonal modelling techniques;
2. Manipulate lighting, materials and cameras in a 3D environment to achieve a desired aesthetic;
3. Animate lighting, cameras, objects and meshes to achieve a desired aesthetic;
4. Identify and critique the requirements and applications of real-time versus pre-rendered 3D contexts; and
5. Critically analyse the history and context of digital 3D construction.
UC - Canberra, Bruce
- Semester 1, 2021
- Semester 1, 2020
- Semester 1, 2019
- UC - TAFE Queensland, South Bank
One 1 hour instruction on-campus, one 2 hour practical laboratory on-campus and 5 hours of technical exercises and readings per week.
11130 Media Worlds.
7882 3D Animation.
- ARB003 Bachelor of Arts (Digital Media)
- ARMG02 Bachelor of Arts/ Bachelor of Event and Tourism Management
- ARSC03 Bachelor of Arts/ Bachelor of Laws
- ARAR01 Bachelor of Arts/Bachelor of Communication and Media
- ARSC01 Bachelor of Arts/Bachelor of Science in Psychology
- MGAR03 Bachelor of Business/ Bachelor of Arts
- ARB301 Bachelor of Digital Design (Digital Media)
- SCAR02 Bachelor of Politics and International Relations/ Bachelor of Arts
- 330JA Bachelor of Secondary Education (Health and Physical Education)
- 327JA Bachelor of Secondary Education/Bachelor of Arts
- 328JA Bachelor of Secondary Education/Bachelor of Science
- ABB001 Bachelor of the Built Environment (Architecture)
- BM0035 Breadth Major in Digital Media
- BM0047 Breadth Major in Game Design
- BN0007 Breadth Minor in Digital Architecture
- MJ0306 Major in Secondary Graphics and Multi-Media Technology Teaching
- SM0013 Specialist Major in Architecture
- SM0003 Specialist Major in Digital Media
- SM0076 Specialist Major in Digital Media