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Space, Time and Form (11131.1)

Level: Level 2 - Undergraduate Intermediate Unit
Credit Points: 3
HECS Bands: 1
Faculty: Faculty of Arts and Design
Discipline: School of Arts and Communications

Availability

Unit Outlines

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  • Semester 1, 2019, ON-CAMPUS, BRUCE (184525) - View

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Syllabus

Using industry-standard modelling software, this unit teaches students the principles of creating digital forms in 3D space and how to animate them using simple mesh and object transformations and physical system simulations. With reference to historical and contemporary 3D media, students will explore the creative use of camera placement, lighting, material shaders and rendering techniques to achieve a variety of aesthetic outcomes.

Learning Outcomes

After successful completion of this unit, students will be able to:

1. Design and realise forms in 3D using polygonal modelling techniques;

2. Manipulate lighting, materials and cameras in a 3D environment to achieve a desired aesthetic;

3. Animate lighting, cameras, objects and meshes to achieve a desired aesthetic;

4. Identify and critique the requirements and applications of real-time versus pre-rendered 3D contexts; and

5. Critically analyse the history and context of digital 3D construction.

Assessment Items

Contact Hours

One 1 hour instruction on-campus, one 2 hour practical laboratory on-campus and 5 hours of technical exercises and readings per week.

Prerequisites

None.

Corequisites

11130 Media Worlds.

Assumed Knowledge

None.

Incompatible Units

None.

Equivalent Units

7882 3D Animation.



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