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Visualisation and Prototyping G (11073.1)

Level: Graduate Level
Credit Points: 6
HECS Bands:

Band 1 2013-2020 (Expires 31 Dec 2020) Band 2 2021 (Commenced After 1 Jan 2021) Band 2 2021 (Commenced Before 1 Jan 2021)

Faculty: Faculty of Arts and Design
Discipline: School of Design and the Built Environment


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As a result of the Australian Government's and or the ACT Government’s directives requiring physical distancing and restrictions on movement because of the COVID-19 pandemic, you may find that learning activities and/or assessment items in some units you are studying have changed. These changes will not be updated in the published Unit Outline but will be communicated to you via your unit’s UCLearn(Canvas) teaching site. The new learning activities and/or assessment items will continue to meet the unit's learning outcomes, as described in the Unit Outline.

New learning activities and/or assessment items are available on your unit's UCLearn(Canvas) teaching site. Please contact your Unit Convener with any questions.

Unit Outlines

To view your Unit Outline, click View to log in to MyUC and access this information, or visit your unit's online teaching site.

  • Semester 1, 2021, ON-CAMPUS, BRUCE (199211) - View
  • Semester 1, 2020, ON-CAMPUS, BRUCE (193901) - View
  • Semester 1, 2019, ON-CAMPUS, BRUCE (184228) - View

If a link to your Unit Outline is not displayed, please check back later. Unit Outlines are generally published by Week One of the relevant teaching period.


This unit builds on foundation units in visualisation techniques to provide students with a more advanced understanding of how to build digital and physical prototypes. Students will gain an understanding of relevant software and digital tools along with gaining skills in production methods such as 3D printing, laser cutting and various fabrication techniques. An exploration of materials, new technologies and their applications is also covered in this unit.

Learning Outcomes

After successful completion of this unit, students will be able to:

1. Critically analyse different techniques and processes for creating advanced visualisation prototypes;

2. Evaluate, select and apply materials and methods for prototyping; and

3. Design and produce advanced visual solutions and communicate these to clients.

Assessment Items

Contact Hours

Up to 6 hours per week.





Assumed Knowledge


Incompatible Units


Equivalent Units


Work Integrated Learning

Not Applicable

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