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Tangible and Embodied Interaction Design (11059.1)

Level: Level 2 - Undergraduate Intermediate Unit
Credit Points: 3
HECS Bands: 2
Faculty: Faculty of Arts and Design
Discipline: School of Design and the Built Environment


Possible changes to your unit's learning activities and assessment items

For the remainder of 2020, resulting from Australian Government's directives requiring physical distancing and restrictions on movement because of the COVID-19 pandemic, any exams that are required for assessment in a unit will be online exams. Online exams may also use online proctoring to help assure the academic integrity of those exams. Please contact your unit convener with any questions.

While the University has made efforts to ensure that Unit Outlines reflect a unit’s learning activities and assessment items, any changes to Australian Government directives because of the COVID-19 pandemic may require changes to these during the semester to ensure the safety and well being of students and staff. These changes will not be updated in the published unit outline, but will be communicated to you via your unit’s UCLearn(Canvas) teaching site. Any changes made will continue to meet the unit’s learning outcomes, as described in the Unit Outline.

Unit Outlines

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  • Semester 2, 2020, ON-CAMPUS, BRUCE (195961) - View
  • Semester 2, 2019, ON-CAMPUS, BRUCE (184283) - View

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This unit explores a genre of interaction design which goes beyond the graphical interface paradigm. Students will create interaction design solutions with technologies embedded into physical objects and environments. Students are introduced to various techniques of physical computing that will allow them to build rich interactive environments that exploits input and output through a combination of various multi-sensor and display technologies.

Learning Outcomes

After successful completion of this unit, students will be able to:

1. Critically analyse how tangible and embodied interactive qualities differ from other forms of interaction;

2. Apply theoretical concepts and technical skills to evaluate experimental interaction design solutions for real world problems; and

3. Ideate and prototype tangible interactions using multi-sensory systems in product and screen design.

Assessment Items

Contact Hours

Three hours of on-campus lectures, group work, practical exercises (hacking sessions), user testing, design critique, reports and seminars per week.


11055 Programming for Design.



Assumed Knowledge


Incompatible Units


Equivalent Units


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