Tangible and Embodied Interaction Design (11059.1)
Level: | Level 2 - Undergraduate Intermediate Unit |
---|---|
Credit Points: | 3 |
HECS Bands: | Band 2 2013-2020 (Expires 31 Dec 2020) Band 2 2021 (Commenced After 1 Jan 2021) Band 3 2021 (Commenced Before 1 Jan 2021) |
Faculty: | Faculty of Arts and Design |
Discipline: | School of Design and the Built Environment |
Availability
-
UC - Canberra, Bruce
Year Teaching Period Convener Mode of Delivery 2021 Semester 2 DR Raghavendra GUDUR (Ph: +61 2 62012318 ) ON-CAMPUS
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Unit Outlines
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- Semester 2, 2020, ON-CAMPUS, BRUCE (195961) - View
- Semester 2, 2019, ON-CAMPUS, BRUCE (184283) - View
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Syllabus
This unit explores a genre of interaction design which goes beyond the graphical interface paradigm. Students will create interaction design solutions with technologies embedded into physical objects and environments. Students are introduced to various techniques of physical computing that will allow them to build rich interactive environments that exploits input and output through a combination of various multi-sensor and display technologies.
Learning Outcomes
After successful completion of this unit, students will be able to:
1. Critically analyse how tangible and embodied interactive qualities differ from other forms of interaction;
2. Apply theoretical concepts and technical skills to evaluate experimental interaction design solutions for real world problems; and
3. Ideate and prototype tangible interactions using multi-sensory systems in product and screen design.
Assessment Items
Contact Hours
Three hours of on-campus lectures, group work, practical exercises (hacking sessions), user testing, design critique, reports and seminars per week.
Prerequisites
11055 Programming for Design.
Corequisites
None.
Assumed Knowledge
None.
Incompatible Units
None.
Equivalent Units
None.