Affective Interaction Design (11057.1)
Level: | Level 2 - Undergraduate Intermediate Unit |
---|---|
Credit Points: | 3 |
HECS Bands: | Band 2 2013-2020 (Expires 31 Dec 2020) Band 2 2021 (Commenced After 1 Jan 2021) Band 3 2021 (Commenced Before 1 Jan 2021) |
Faculty: | Faculty of Arts and Design |
Discipline: | School of Design and the Built Environment |
Availability
-
UC - Canberra, Bruce
Year Teaching Period Convener Mode of Delivery 2021 Semester 1 DR Raghavendra GUDUR (Ph: +61 2 62012318 ) ON-CAMPUS
Possible changes to your unit's learning activities and assessment items
As a result of the Australian Government's and or the ACT Government’s directives requiring physical distancing and restrictions on movement because of the COVID-19 pandemic, you may find that learning activities and/or assessment items in some units you are studying have changed. These changes will not be updated in the published Unit Outline but will be communicated to you via your unit’s UCLearn(Canvas) teaching site. The new learning activities and/or assessment items will continue to meet the unit's learning outcomes, as described in the Unit Outline.
New learning activities and/or assessment items are available on your unit's UCLearn(Canvas) teaching site. Please contact your Unit Convener with any questions.
Unit Outlines
To view your Unit Outline, click View to log in to MyUC and access this information, or visit your unit's online teaching site.
- Semester 1, 2021, ON-CAMPUS, BRUCE (199107) - View
- Semester 1, 2020, ON-CAMPUS, BRUCE (198625) - View
- Semester 2, 2019, ON-CAMPUS, BRUCE (184279) - View
If a link to your Unit Outline is not displayed, please check back later. Unit Outlines are generally published by Week One of the relevant teaching period.
Syllabus
Proliferation of play/pleasure oriented applications, such as games, social computing, art, has pushed interaction design from just being usability to more designing for experience/pleasure focused. In this unit students will learn how positive experience can greatly affect the success of a product, service or system. We will examine different theories to help understand how attitudes, expectations and motivations of consumers play a significant role in acceptance and use of a service/product. Through designing artefacts, we will explore contemporary strategies to express emotion through a product and build affinity between a product and consumer.
Learning Outcomes
After successful completion of this unit, students will be able to:
1. Critically identify what constitutes an experience and how to deal with users? emotions;
2. Identify aesthetic practices and user experiences and analyse their role in the design for affect process; and
3. Apply relevant research approaches and industry practices to the designing and evaluating for affect.
Assessment Items
Contact Hours
Three hours of on-campus lectures, group work, practical exercises, user testing, design critique, reports and seminars per week.
Prerequisites
11054 Human Factors for Interaction Design
Corequisites
None.
Assumed Knowledge
None.
Incompatible Units
None.
Equivalent Units
None.