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Affective Interaction Design (11057.1)

Level: Level 2 - Undergraduate Intermediate Unit
Credit Points: 3
HECS Bands:

Band 2 2013-2020 (Expires 31 Dec 2020) Band 2 2021 (Commenced After 1 Jan 2021) Band 3 2021 (Commenced Before 1 Jan 2021)

Faculty: Faculty of Arts and Design
Discipline: School of Design and the Built Environment


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Unit Outlines

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  • Semester 1, 2021, ON-CAMPUS, BRUCE (199107) - View
  • Semester 1, 2020, ON-CAMPUS, BRUCE (198625) - View
  • Semester 2, 2019, ON-CAMPUS, BRUCE (184279) - View

If a link to your Unit Outline is not displayed, please check back later. Unit Outlines are generally published by Week One of the relevant teaching period.


Proliferation of play/pleasure oriented applications, such as games, social computing, art, has pushed interaction design from just being usability to more designing for experience/pleasure focused. In this unit students will learn how positive experience can greatly affect the success of a product, service or system. We will examine different theories to help understand how attitudes, expectations and motivations of consumers play a significant role in acceptance and use of a service/product. Through designing artefacts, we will explore contemporary strategies to express emotion through a product and build affinity between a product and consumer.

Learning Outcomes

After successful completion of this unit, students will be able to:

1. Critically identify what constitutes an experience and how to deal with users? emotions;

2. Identify aesthetic practices and user experiences and analyse their role in the design for affect process; and

3. Apply relevant research approaches and industry practices to the designing and evaluating for affect.

Assessment Items

Contact Hours

Three hours of on-campus lectures, group work, practical exercises, user testing, design critique, reports and seminars per week.


11054 Human Factors for Interaction Design



Assumed Knowledge


Incompatible Units


Equivalent Units


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