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Affective Interaction Design (11057.1)

Level: Level 2 - Undergraduate Intermediate Unit
Credit Points: 3
HECS Bands: 2
Faculty: Faculty of Arts and Design
Discipline: School of Design and the Built Environment

Availability

Possible changes to your unit's learning activities and assessment items

For the remainder of 2020, resulting from Australian Government's directives requiring physical distancing and restrictions on movement because of the COVID-19 pandemic, any exams that are required for assessment in a unit will be online exams. Online exams may also use online proctoring to help assure the academic integrity of those exams. Please contact your unit convener with any questions.

While the University has made efforts to ensure that Unit Outlines reflect a unit’s learning activities and assessment items, any changes to Australian Government directives because of the COVID-19 pandemic may require changes to these during the semester to ensure the safety and well being of students and staff. These changes will not be updated in the published unit outline, but will be communicated to you via your unit’s UCLearn(Canvas) teaching site. Any changes made will continue to meet the unit’s learning outcomes, as described in the Unit Outline.

Unit Outlines

To view your Unit Outline, click View to log in to MyUC and access this information, or visit your unit's online teaching site.

  • Semester 1, 2020, ON-CAMPUS, BRUCE (198625) - View
  • Semester 2, 2019, ON-CAMPUS, BRUCE (184279) - View

If a link to your Unit Outline is not displayed, please check back later. Unit Outlines are generally published by Week One of the relevant teaching period.

Syllabus

Proliferation of play/pleasure oriented applications, such as games, social computing, art, has pushed interaction design from just being usability to more designing for experience/pleasure focused. In this unit students will learn how positive experience can greatly affect the success of a product, service or system. We will examine different theories to help understand how attitudes, expectations and motivations of consumers play a significant role in acceptance and use of a service/product. Through designing artefacts, we will explore contemporary strategies to express emotion through a product and build affinity between a product and consumer.

Learning Outcomes

After successful completion of this unit, students will be able to:

1. Critically identify what constitutes an experience and how to deal with users? emotions;

2. Identify aesthetic practices and user experiences and analyse their role in the design for affect process; and

3. Apply relevant research approaches and industry practices to the designing and evaluating for affect.

Assessment Items

Contact Hours

Three hours of on-campus lectures, group work, practical exercises, user testing, design critique, reports and seminars per week.

Prerequisites

11054 Human Factors for Interaction Design

Corequisites

None.

Assumed Knowledge

None.

Incompatible Units

None.

Equivalent Units

None.



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