Perform new course search

Search Filter

Programming for Design (11055.1)

Level: Level 1 - Undergraduate Introductory Unit
Credit Points: 3
HECS Bands: 2
Faculty: Faculty of Arts and Design
Discipline: School of Design and the Built Environment

Availability

Possible changes to your unit's learning activities and assessment items

For the remainder of 2020, resulting from Australian Government's directives requiring physical distancing and restrictions on movement because of the COVID-19 pandemic, any exams that are required for assessment in a unit will be online exams. Online exams may also use online proctoring to help assure the academic integrity of those exams. Please contact your unit convener with any questions.

While the University has made efforts to ensure that Unit Outlines reflect a unit’s learning activities and assessment items, any changes to Australian Government directives because of the COVID-19 pandemic may require changes to these during the semester to ensure the safety and well being of students and staff. These changes will not be updated in the published unit outline, but will be communicated to you via your unit’s UCLearn(Canvas) teaching site. Any changes made will continue to meet the unit’s learning outcomes, as described in the Unit Outline.

Unit Outlines

To view your Unit Outline, click View to log in to MyUC and access this information, or visit your unit's online teaching site.

  • Semester 2, 2020, FLEXIBLE, BRUCE (195510) - View
  • Semester 2, 2019, FLEXIBLE, BRUCE (184204) - View

If a link to your Unit Outline is not displayed, please check back later. Unit Outlines are generally published by Week One of the relevant teaching period.

Syllabus

In the past Programming for Design was the domain of software engineers, but in the world of digital design, the ability to understand and exploit code as a way to produce and enhance design and media experiences is an essential skill. This unit will introduce students to core programming concepts, tools and techniques that are applicable across a wide range of programming languages. Through practice-based assessment, students will be provided with an introduction to creative coding languages which will allow them to gain a strong understanding of how code can be used to produce engaging forms of interactive media for a wide range of contexts. Students will build interactive, visual design applications through programming assignments.

Learning Outcomes

After successful completion of this unit, students will be able to:

1. Identify and critique various programming languages and how they can be utilised within the field of design;

2. Analyse and apply computer programming techniques through the use of features including loops, variables, functions and objects; and

3. Create engaging interactive media for different various contexts.

Assessment Items

Contact Hours

Three hours of flexible interactive workshops consisting of lectures, practical exercises, reports and seminars per week.

Prerequisites

None.

Corequisites

None.

Assumed Knowledge

None.

Incompatible Units

None.

Equivalent Units

None.



Print this page
ApplyEnquire
Why choose UC

Perform new course search

Search Filter

Frequently Asked Questions