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Introduction to Interaction and User-Centred Design (11043.1)

Level: Introductory Unit Level
Credit Points: 3
HECS Bands: 1
Faculty: Faculty of Arts and Design
Discipline: School of Design and the Built Environment

Availability

Unit Outlines

To view your Unit Outline, click View to log in to MyUC and access this information, or visit your unit's online teaching site.

  • UC College Trimester 1, 2019, ON-CAMPUS, UCC-BRUCE (191966) - View
  • Semester 1, 2019, ONLINE, BRUCE (192204) - View
  • Semester 1, 2019, ON-CAMPUS, BRUCE (184253) - View

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Syllabus

The aim of this unit is to provide students with an applied introduction to interaction and user-centered design. This will be achieved through the development of web-based prototypes that combine both theoretical concepts and practical methods. Students will learn how the principles of user-centered design are integral in the development of any form of interactive media. The unit will explore the role of the web as a tool for developing methods, skills and techniques that are transferable across a wide range of mediums. The practical application of these techniques will see students be required to learn basic coding through which to demonstrate the application of new skills and knowledge.

Learning Outcomes

After successful completion of this unit, students will be able to:

1. Recognise principles of interaction and user-centered design;

2. Identify methods, skills and techniques used in the production of interactive prototypes; and

3. Create interactive web-based prototypes using semantic HTML and CSS and communicate the design intent with rationale.

Assessment Items

Contact Hours

Three hours of on-campus lectures and studio based interactive learning activities (problem based learning) per week.

Prerequisites

None.

Corequisites

None.

Assumed Knowledge

Basic knowledge of image creation software.

Incompatible Units

None.

Equivalent Units

None.



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