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Bachelor of Digital Design (Game Design) - ARB302

Course Code: ARB302
Course Version: 1
Location: UC - TAFE Queensland, South Bank
Faculty: Faculty of Arts and Design
Discipline(s): School of Arts and Communications
CRICOS Code: 102461M
Selection Rank: NEW
English Language Requirements: Academic IELTS of 6.0 or equivalent, with no band score below 6.0

Introduction

In the Bachelor of Digital Design (Game Design) students will gain experience in the design and creation of games. This will include the theoretical and practical skills and knowledge required to work in either a technical or creative role. Students will develop an understanding of the game design and production process from concept development and idea generation through to the production methodologies that are applied in today's leading game studios. The course also encompasses aspects of human-centred and player-centred design methodologies.

Students will gain a thorough understanding of game design developing skills in areas such as game design and game art. This will include key concepts such as game mechanics, artificial intelligence, 3D graphics, animation and real-time technology. These areas of expertise will be enhanced by exposure to essential knowledge required to participate and engage with the games and interactive design industry. This will include areas such as teamwork, problem-solving strategies and contemporary production methodologies.

Learning will be achieved through activities such as creating interactive works, engaging with the game industry and its members, reviewing both historical and contemporary creative work and literature. All students that complete the qualification will be given the opportunity to apply their skills and knowledge to the development of creative works. (You will make games!)

Enquiries

Prospective Domestic Students
Email study@canberra.edu.au or Phone 1800 UNI CAN (1800 864 226)
Current and Commencing Students
TAFE Queensland Brisbane Email UCQueensland@canberra.edu.au Phone 13 72 48
Prospective International Students
Email international@canberra.edu.au or Phone +61 2 6201 5342

Admission Requirements

Admission to this course is based on an entrance rank. A rank can be achieved by the following means:
- Year 12 ATAR
- other Australian Qualification
- work experience
- overseas qualification

We also offer a number of entry initiatives that give you the opportunity to gain entry to the University via alternate pathway programs and admissions schemes.

More information is available on our Alternative Entry page: http://www.canberra.edu.au/future-students/applications/apply-now/alternative-entry

Additional Admission Requirements

None.

Assumed Knowledge

None.

Periods Course is Open to New Admissions

Year Location Domestic International
2021 UC - TAFE Queensland, South Bank Semester 1
Semester 2
Semester 1
Semester 2
2022 UC - TAFE Queensland, South Bank Semester 1
Semester 2
Semester 1
Semester 2
2023 UC - TAFE Queensland, South Bank Semester 1
Semester 2
Semester 1
Semester 2

Information on admission closing dates can be found here.

Course Requirements

Expand All

If your course contains an open elective component of 12 credit points or more you may like to complete a breadth major or minor. For a list of breadth majors and minors follow this link. Other majors may also be available so seek course advice if you want more information.

In addition to course requirements, in order to successfully complete your course you may need to meet the inherent requirements. Please refer to the inherent requirements statement applicable to your course

Awards

Award(s) Official Abbreviation
Bachelor of Digital Design (Game Design) BDigitalDes (GameDes)

Typical Study Pattern

Unit Delivery Modes

The University offers a wide range of delivery options to help you balance study with other commitments. Units within this degree may be available to be studied in the following delivery modes:

    UC - TAFE Queensland, South Bank

      Flexible: The unit combines online study with optional on-campus, face to face activities.
      On Campus: The unit is delivered on-campus and face to face, supplemented with online content. Most classes are run on weekdays and during business hours.

To find out more about delivery modes that are available for units in this course please visit

Information for Fee Paying Students

Year Domestic International
2021

CSP

$26,700

The fees detailed above are the annual fee rates for the course. The annual rate is the fee that applies to standard full-time enrolment, which is 24 credit points. The final fee charged is based on the proportion of 24 credit points in which a student enrols. Students enrolled in a Commonwealth Support Place (CSP) are required to make a contribution towards the cost of their education, which is set by the Commonwealth Government. Information on Commonwealth Supported Places, HECS-HELP and how fees are calculated can be found here.


Professional Accreditation

None.

Course Learning Outcomes

Course Objectives Graduate Qualities
Work collaboratively in studio production environments gaining experience working with contemporary production methodologies as used in the games industry. UC graduates are professional: Employ up-to-date and relevant knowledge and skills; communicate effectively; use creativity, critical thinking, analysis and research skills to solve theoretical and real-world problems; work collaboratively as part of a team, negotiate, and resolve conflict; display initiative and drive, and use their organisational skills to plan and manage their workload; and take pride in their professional and personal integrity.

UC graduates are global citizens: Think globally about issues in their profession; understand issues in their profession from the perspective of other cultures; and communicate effectively in diverse cultural and social settings.

UC graduates are lifelong learners: Reflect on their own practice, updating and adapting their knowledge and skills for continual professional and academic development; and be self-aware.
Identify, interpret and communicate key concepts of game design through the review and analysis of games and game literature. UC graduates are professional: Employ up-to-date and relevant knowledge and skills; communicate effectively; use creativity, critical thinking, analysis and research skills to solve theoretical and real-world problems; and display initiative and drive, and use their organisational skills to plan and manage their workload.

UC graduates are global citizens: Think globally about issues in their profession; understand issues in their profession from the perspective of other cultures; communicate effectively in diverse cultural and social settings; and behave ethically and sustainably in their professional and personal lives.

UC graduates are lifelong learners: Reflect on their own practice, updating and adapting their knowledge and skills for continual professional and academic development; be self-aware; adapt to complexity, ambiguity and change by being flexible and keen to engage with new ideas; and evaluate and adopt new technology.
Develop expertise and gain experience in the design and creation of games and interactive digital media. UC graduates are professional: Employ up-to-date and relevant knowledge and skills; communicate effectively; use creativity, critical thinking, analysis and research skills to solve theoretical and real-world problems; and display initiative and drive, and use their organisational skills to plan and manage their workload.

UC graduates are global citizens: Adopt an informed and balanced approach across professional and international boundaries; understand issues in their profession from the perspective of other cultures; communicate effectively in diverse cultural and social settings; and make creative use of technology in their learning and professional lives.

UC graduates are lifelong learners: Adapt to complexity, ambiguity and change by being flexible and keen to engage with new ideas; and evaluate and adopt new technology.
Engage with the games industry and its members, building professional relationships in the digital creative and cultural sectors. UC graduates are professional: Employ up-to-date and relevant knowledge and skills; use creativity, critical thinking, analysis and research skills to solve theoretical and real-world problems; work collaboratively as part of a team, negotiate, and resolve conflict; and take pride in their professional and personal integrity.

UC graduates are global citizens: Understand issues in their profession from the perspective of other cultures; and behave ethically and sustainably in their professional and personal lives.

UC graduates are lifelong learners: Reflect on their own practice, updating and adapting their knowledge and skills for continual professional and academic development; and evaluate and adopt new technology.

Course Duration

Standard 3 years full-time or part-time equivalent. Maximum duration is 10 years.

Honours

None.

Offerings

    Enrolment Numbers

    View the number of student enrolments for the previous full year. Please note that course numbers are indicative only and in no way reflect individual class sizes.

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