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Introduction to Computer Programming (9752.3)

Level: Level 1 - Undergraduate Introductory Unit
Credit Points: 3
HECS Bands: 1
Faculty: Faculty of Arts and Design
Discipline: School of Arts and Communications

Availability

  • UC - TAFE Queensland, South Bank
    Year Teaching Period Convener Mode of Delivery
    2019 Semester 2 Dr   Reza   RYAN (Ph: ) ON-CAMPUS
    2020 Semester 2 Dr   Reza   RYAN (Ph: ) ON-CAMPUS
  • UC - TAFE Queensland, Coomera
    Year Teaching Period Convener Mode of Delivery
    2019 Semester 2 Dr   Reza   RYAN (Ph: ) ON-CAMPUS
    2020 Semester 2 Dr   Reza   RYAN (Ph: ) ON-CAMPUS

Unit Outlines

To view your Unit Outline, click View to log in to MyUC and access this information, or visit your unit's online teaching site.

  • Semester 2, 2019, ON-CAMPUS, TQG-CO (191411) - View
  • Semester 2, 2019, ON-CAMPUS, TQB-SB (191410) - View
  • Semester 2, 2018, ON-CAMPUS, TQB-SB (178653) - View
  • Semester 2, 2017, ON-CAMPUS, TQG-CO (165095) - View
  • Semester 2, 2017, ON-CAMPUS, TQB-SB (165094) - View

If a link to your Unit Outline is not displayed, please check back later. Unit Outlines are generally published by Week One of the relevant teaching period.

Syllabus

This unit provides a foundation in the key concepts of computer programming. While the emphasis is on developing understanding of fundamental programming constructs, students will be required to apply this knowledge to a range of problems in a computer gaming context and utilising current game engine technology.

Learning Outcomes

On successful completion of this unit, students will be able to:

1. Analyse the requirements of simple programming problems and develop suitable solution algorithms and flowcharts;

2. Select appropriate data types and control structures and implement simple programs;

3. Interpret compiler messages to resolve syntax errors and employ debugging techniques to resolve logic error;

4. Explain key concepts of program design and implementation, including object-oriented programming techniques; and

5. Construct programs that include the use of arrays, functions, parameter passing, classes and objects.

Assessment Items

Contact Hours

3 hours per week

Prerequisites

None

Corequisites

None

Assumed Knowledge

None

Incompatible Units

None

Equivalent Units

None



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