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History, Culture and Foundation of Games (9751.3)

Level: Level 1 - Undergraduate Introductory Unit
Credit Points: 3
HECS Bands: 1
Faculty: Faculty of Arts and Design
Discipline: School of Arts and Communications

Availability

Unit Outlines

To view your Unit Outline, click View to log in to MyUC and access this information, or visit your unit's online teaching site.

  • Semester 1, 2019, ON-CAMPUS, TQG-CO (191408) - View
  • Semester 1, 2019, ON-CAMPUS, TQB-SB (191407) - View
  • Semester 1, 2018, ON-CAMPUS, TQG-CO (176471) - View
  • Semester 1, 2018, ON-CAMPUS, TQB-SB (176470) - View
  • Semester 1, 2018, ON-CAMPUS, BRUCE (176469) - View
  • Semester 1, 2017, ON-CAMPUS, TQB-SB (165380) - View
  • Semester 1, 2017, ON-CAMPUS, BRUCE (169467) - View
  • Semester 1, 2016, ON-CAMPUS, TQB-SB (154125) - View
  • Semester 1, 2015, ON-CAMPUS, TQB-SB (147139) - View

If a link to your Unit Outline is not displayed, please check back later. Unit Outlines are generally published by Week One of the relevant teaching period.

Syllabus

This unit provides the key components to understand how the games industry has evolved and currently operates. This will be achieved through an analysis of the history of video games and the role games play in society. Core to this understanding is knowledge of areas such as existing works, genres, job roles, key studios and influential designers.

This unit aims to give students the theoretical and practical knowledge required to participate in the games industry. Participants will gain insight into the games industry including its history, role in society and structure. This will be achieved through a study of key contemporary and historical influential designers, studios, game franchises and genres.

Learning Outcomes

On successful completion of this unit, students will be able to:

1. Identify and review the history of console, arcade and computer games and how they impact on our society and aspects where society has influenced computer games;

2. Identify and interpret key concepts of games through the review and analysis of established games literature;

3. Discover and engage with the games industry Identifying its dialogue, context and culture;

4. Summarise games and the games industry; including key factors such as games genres, major influential games franchises, job roles, key studios and influential designers; and

5. Employ written and oral communication skills in a professional and academic context.

Assessment Items

Contact Hours

3 hours per week

Prerequisites

None

Corequisites

None

Assumed Knowledge

None

Incompatible Units

None

Equivalent Units

None



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