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Advanced Real-Time Production (9747.2)

Level: Undergraduate Second Year Level
Credit Points: 3
HECS Bands: 1
Faculty: Faculty of Arts and Design
Discipline: School of Arts and Communications


Unit Outlines

To view your Unit Outline, click View to log in to MyUC and access this information, or visit your unit's online teaching site.

  • Semester 2, 2018, ON-CAMPUS, TQG-CO (178298) - View
  • Semester 2, 2018, ON-CAMPUS, TQB-SB (178297) - View
  • Semester 2, 2017, ON-CAMPUS, TQG-CO (164669) - View
  • Semester 2, 2017, ON-CAMPUS, TQB-SB (164668) - View
  • Semester 2, 2016, ON-CAMPUS, TQG-CO (156408) - View
  • Semester 2, 2016, ON-CAMPUS, TQB-SB (147136) - View
  • Semester 2, 2015, ON-CAMPUS, TQB-SB (147761) - View

If a link to your Unit Outline is not displayed, please check back later. Unit Outlines are generally published by Week One of the relevant teaching period.


This unit will provide students with the theoretical and practical skills associated with the creation of advanced real-time 3D production methods and technology. Participants will gain knowledge in advanced uses for real-time engines while developing key production skills required such as, the construction of 3D assets, lighting, animation, texturing and environmental effects for use in advanced real-time productions.

This unit aims to expose students to the theoretical and practical knowledge required to create advanced 3D real-time productions. Participants will gain insight into contemporary production methodology and techniques that are required by artists to create appealing environments.

Learning Outcomes

On successful completion of this unit, students will be able to:

1. Apply appropriate production methodologies in the construction and assembly of real time 3D projects;

2. Prepare 3D assets, animation and environment effects for use in real time projects;

3. Create advanced texturing, lighting and virtual camera solutions for real time environments;

4. Construct a project that demonstrates appropriate application of advanced real time environment creation techniques; and

5. Implement and describe an effective real time production pipeline.

Contact Hours

3 hours per week





Assumed Knowledge


Incompatible Units


Equivalent Units


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