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3D Character Animation (9744.3)

Level: Level 2 - Undergraduate Intermediate Unit
Credit Points: 3
HECS Bands: 1
Faculty: Faculty of Arts and Design
Discipline: School of Arts and Communications


Unit Outlines

To view your Unit Outline, click View to log in to MyUC and access this information, or visit your unit's online teaching site.

  • Semester 1, 2019, ON-CAMPUS, TQG-CO (191389) - View
  • Semester 1, 2019, ON-CAMPUS, TQB-SB (191388) - View
  • Semester 1, 2018, ON-CAMPUS, TQG-CO (176464) - View
  • Semester 1, 2018, ON-CAMPUS, TQB-SB (176463) - View
  • Semester 1, 2018, ON-CAMPUS, BRUCE (176557) - View
  • Semester 1, 2017, ON-CAMPUS, TQB-SB (165376) - View
  • Semester 1, 2016, ON-CAMPUS, TQB-SB (147134) - View

If a link to your Unit Outline is not displayed, please check back later. Unit Outlines are generally published by Week One of the relevant teaching period.


This unit aims to explore the process for creating 3D characters as well as the traditional and contemporary methods utilised in the creation of appealing animated performances.

Learning Outcomes

On successful completion of this unit, students will be able to:

1. Apply principles of traditional animation to a 3D character animation sequence for a games or screen production;

Create and assemble advanced character rigs for use in a 3D animation projects

3. Compose complete animated sequences that include advanced areas of practice such as motion capture, kinematic movement and facial animation (lip synchronization);

Prepare and implement an appropriate production pipeline for a 3D character animation project.

Produce animations that are aesthetically appealing and communicate appropriately with the audience.

Assessment Items

Contact Hours

3 hours per week





Assumed Knowledge


Incompatible Units


Equivalent Units


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