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Mobile Technologies (8878.4)

Level: Level 2 - Undergraduate Intermediate Unit
Credit Points: 3
HECS Bands: 2
Faculty: Faculty of Science and Technology
Discipline: Academic Program Area - Technology

Availability

    Unit Outlines

    To view your Unit Outline, click View to log in to MyUC and access this information, or visit your unit's online teaching site.

    • Semester 1, 2018, ON-CAMPUS, GBCA-MELB (182312) - View
    • Semester 1, 2018, ON-CAMPUS, BRUCE (182305) - View
    • Semester 1, 2017, ON-CAMPUS, GBCA-MELB (171437) - View
    • Semester 1, 2017, FLEXIBLE, SWSI-LVPL (169389) - View
    • Semester 1, 2017, FLEXIBLE, BRUCE (165754) - View
    • Semester 1, 2016, FLEXIBLE, UC-MELB (154130) - View
    • Semester 1, 2016, FLEXIBLE, BRUCE (154128) - View
    • Semester 1, 2015, FLEXIBLE, UC-MELB (147682) - View
    • Semester 1, 2015, FLEXIBLE, BRUCE (147680) - View

    If a link to your Unit Outline is not displayed, please check back later. Unit Outlines are generally published by Week One of the relevant teaching period.

    Syllabus

    This unit focuses on a range of mobile technologies, mobile devices, standards and services that enable interaction between people and businesses. This includes the modern software and operating systems that drive mobile devices. The students study the issues of performance, program development, system testing, re-usability, and maintenance in such systems via laboratory experimentation and current industry examples. Windows Phone, Android, iOS and appropriate emulators are used in experiments and projects to develop applications for mobile devices.

    Learning Outcomes

    On successful completion of this unit students will be able to:

    1. Describe the various issues associated with modern mobile technologies, devices, standards and services;

    2. Apply problem solving skills in designing and development: mobile application structures, mobile applications with database, and security requirements;

    3. Analyse mobile technologies, and interpret the technical requirements for a given mobile application;

    4. Develop mobile applications using Android, iOS and Windows Phone;

    5. Evaluate modern mobile technologies and software development tools for mobile devices;

    Assessment Items

    Contact Hours

    Up to 3 hours per week, 2L + 1T.

    Prerequisites

    4483 Software Technology 1.

    Corequisites

    None.

    Assumed Knowledge

    Object-oriented programming language.

    Equivalent Units

    None.



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