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Identity Systems (8601.4)

Level: Undergraduate Second Year Level
Credit Points: 3
HECS Bands: 1
Faculty: Faculty of Arts and Design
Discipline: Discipline of Creative and Cultural Practice

Availability

    Unit Outlines

    To view your Unit Outline, click View to log in to MyUC and access this information, or visit your unit's online teaching site.

    • Semester 2, 2018, ONLINE, BRUCE (178517) - View
    • Semester 2, 2018, ON-CAMPUS, TQB-SB (178525) - View
    • Semester 2, 2018, ON-CAMPUS, BRUCE (178518) - View
    • Winter Term, 2018, ON-CAMPUS, BRUCE (177623) - View
    • Semester 2, 2017, ONLINE, BRUCE (174824) - View
    • Semester 2, 2017, ON-CAMPUS, TQB-SB (164965) - View
    • Semester 2, 2017, ON-CAMPUS, BRUCE (164958) - View
    • Winter Term, 2017, ON-CAMPUS, BRUCE (164724) - View
    • Semester 2, 2016, ON-CAMPUS, TQB-SB (161348) - View
    • Semester 2, 2016, FLEXIBLE, NSI-SL (161344) - View
    • Semester 2, 2016, FLEXIBLE, BRUCE (161343) - View
    • Winter Term, 2016, ON-CAMPUS, BRUCE (162923) - View
    • Semester 2, 2015, ONLINE, UC-MELB (146916) - View
    • Semester 2, 2015, FLEXIBLE, BRUCE (140485) - View

    If a link to your Unit Outline is not displayed, please check back later. Unit Outlines are generally published by Week One of the relevant teaching period.

    Syllabus

    In this unit students research the evolution of logo-design in the 20th century to contemporary practice. Students will create a logo design and apply it to a full identity system that spans both print and digital production methods. An understanding of contemporary branding, identity systems and how they are applied to a range of physical objects and digital technologies is covered with an emphasis on how identity systems are adapted globally.

    Learning Outcomes

    On completion of this unit will, student will be able to:

    1. demonstrate an understanding of contemporary branding and the role of the graphic designer;

    2. develop an identity system and generate a comprehensive identity style guide;

    3. adapt design solutions to multiple mediums;

    4. demonstrate expertise in graphic design technology;

    5. conduct research and analysis, and clearly communicate a rationale for design decisions.

    Assessment Items

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    Contact Hours

    Three hours per week.

    Prerequisites

    None

    Corequisites

    None

    Assumed Knowledge

    Expertise in Graphic Design software.

    Incompatible Units

    None

    Equivalent Units

    None

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