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Tangible and Embodied Interaction Design (11059.1)

Level: Level 2 - Undergraduate Intermediate Unit
Credit Points: 3
HECS Bands: 2
Faculty: Faculty of Arts and Design
Discipline: School of Design and the Built Environment

Availability

Unit Outlines

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  • Semester 2, 2019, ON-CAMPUS, BRUCE (184283) - View

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Syllabus

This unit explores a genre of interaction design which goes beyond the graphical interface paradigm. Students will create interaction design solutions with technologies embedded into physical objects and environments. Students are introduced to various techniques of physical computing that will allow them to build rich interactive environments that exploits input and output through a combination of various multi-sensor and display technologies.

Learning Outcomes

After successful completion of this unit, students will be able to:

1. Critically analyse how tangible and embodied interactive qualities differ from other forms of interaction;

2. Apply theoretical concepts and technical skills to evaluate experimental interaction design solutions for real world problems; and

3. Ideate and prototype tangible interactions using multi-sensory systems in product and screen design.

Assessment Items

Contact Hours

Three hours of on-campus lectures, group work, practical exercises (hacking sessions), user testing, design critique, reports and seminars per week.

Prerequisites

11055 Programming for Design.

Corequisites

None.

Assumed Knowledge

None.

Incompatible Units

None.

Equivalent Units

None.



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