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Affective Interaction Design (11057.1)

Level: Level 2 - Undergraduate Intermediate Unit
Credit Points: 3
HECS Bands: 2
Faculty: Faculty of Arts and Design
Discipline: School of Design and the Built Environment

Availability

Unit Outlines

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  • Semester 2, 2019, ON-CAMPUS, BRUCE (184279) - View

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Syllabus

Proliferation of play/pleasure oriented applications, such as games, social computing, art, has pushed interaction design from just being usability to more designing for experience/pleasure focused. In this unit students will learn how positive experience can greatly affect the success of a product, service or system. We will examine different theories to help understand how attitudes, expectations and motivations of consumers play a significant role in acceptance and use of a service/product. Through designing artefacts, we will explore contemporary strategies to express emotion through a product and build affinity between a product and consumer.

Learning Outcomes

After successful completion of this unit, students will be able to:

1. Critically identify what constitutes an experience and how to deal with users? emotions;

2. Identify aesthetic practices and user experiences and analyse their role in the design for affect process; and

3. Apply relevant research approaches and industry practices to the designing and evaluating for affect.

Assessment Items

Contact Hours

Three hours of on-campus lectures, group work, practical exercises, user testing, design critique, reports and seminars per week.

Prerequisites

11055 Programming for Design.

Corequisites

None.

Assumed Knowledge

None.

Incompatible Units

None.

Equivalent Units

None.



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