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Bachelor of Games and Interactive Design - 307JA

Course Code: 307JA
Course Version: 1
Location:
Faculty: Faculty of Arts and Design
Discipline(s): School of Arts and Communications
CRICOS Code: 085980M
English Language Requirements: Academic IELTS of 6.0 or equivalent, with no band score below 6.0

Introduction

Bachelor of Games and Interactive Design
In this degree students will gain experience in the design and creation of games and interactive digital media. This will include the theoretical and practical skills and knowledge required to work in either a technical or creative role. Students will develop an understanding of the game design and production process from concept development and idea generation through to the production methodologies that are applied in today?s leading game studios.
Students will gain a thorough understanding of games and interactive design developing skills in areas such as game design, game art, and computer programming. This will include key concepts such as game mechanics, artificial intelligence, 3D graphics, animation and real-time technology. These areas of expertise will be enhanced by exposure to essential knowledge required to participate and engage with the games and interactive design industry. This will include areas such as teamwork, problem-solving strategies and contemporary production methodologies.
Learning will be achieved through activities such as creating interactive works, engaging with the games industry and its members, reviewing both historical and contemporary creative work and literature. All students that complete the qualification will be given the opportunity to apply their skills and knowledge to the development of creative works. (You will make games!)
The games and interactive design industry is growing rapidly in both local and international markets with revenue in the billions of dollars.
Graduates may find employment in a variety of roles such as:
-Games/interactive media designer
-Games/interactive media programmer
-Simulation developer/designer
-Software Engineer
-Animator/Character Animator
-3D modeller/Environment Artist
-Screen & Media Artist/Visual Effects Artist
-Concept Artist
-Game Artist
-Game Reviewer
-Multimedia designer
-Game Tester
-Studio Production Manager
-App developer
-Visual Communications designer

Enquiries

Prospective International Students
Email international@canberra.edu.au or Phone +61 2 6201 5342
Current and Commencing Students
TAFE Queensland Brisbane Email UCQueensland@canberra.edu.au Phone 13 72 48
Prospective Domestic Students
Email study@canberra.edu.au or Phone 1800 UNI CAN (1800 864 226)

Admission Requirements

Admission to this course is based on an entrance rank. A rank can be achieved by the following means:
- Year 12 ATAR
- other Australian Qualification
- work experience
- overseas qualification

We also offer a number of entry initiatives that give you the opportunity to gain entry to the University via alternate pathway programs and admissions schemes.
More information is available on our Alternative Entry page: http://www.canberra.edu.au/future-students/applications/apply-now/alternative-entry


Notes:
Coomera
campus - Admission only open to applicants articulating with a 1 year Diploma.

Additional Admission Requirements

None.

Assumed Knowledge

None.

Periods Course is Open to New Admissions

Year Location Domestic International
2019 UC - TAFE Queensland, Coomera Semester 1
Semester 2
Semester 1
Semester 2
2019 UC - TAFE Queensland, South Bank Semester 1
Semester 2
Semester 1
Semester 2
2020 UC - TAFE Queensland, South Bank Semester 1
Semester 2
Semester 1
Semester 2
2021 UC - TAFE Queensland, South Bank Semester 1
Semester 2
Semester 1
Semester 2
2022 UC - TAFE Queensland, South Bank Semester 1
Semester 2
Semester 1
Semester 2

Information on admission closing dates can be found here.

Credit Arrangements

Credit arrangements (if available) for this course can be found on the University's Credit Search website.

Course Requirements

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In addition to course requirements, in order to successfully complete your course you may need to meet the inherent requirements. Please refer to the inherent requirements statement applicable to your course

Awards

Award(s) Official Abbreviation
Bachelor of Games and Interactive Design B Games&InteractiveDes

Typical Study Pattern

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Please refer to the tab to view Course Requirements, check unit details and select Restricted Choice Units for the course. Please note not all units are offered in each teaching period.

Unit Delivery Modes

Delivery modes for units in this degree are yet to be confirmed. Please contact us for more details.

Information for Fee Paying Students

Year Domestic International
2019 CSP $25,700
2020 CSP $26,700

The fees detailed above are the annual fee rates for the course. The annual rate is the fee that applies to standard full-time enrolment, which is 24 credit points. The final fee charged is based on the proportion of 24 credit points in which a student enrols. Students enrolled in a Commonwealth Support Place (CSP) are required to make a contribution towards the cost of their education, which is set by the Commonwealth Government. Information on Commonwealth Supported Places, HECS-HELP and how fees are calculated can be found here.


Professional Accreditation

None.

Course Learning Outcomes

Course Objectives Graduate Qualities
Integrate theoretical and technical knowledge in games and interactive design. Analysis and Inquiry - The ability to gather information, and to analyse and evaluate information and situations in a systematic, creative and insightful way.
Professionalism & Social Responsibility - The capacity and intention to use professional knowledge and skills ethically and responsibly, for the benefit of others and the environment
Exercise judgment to resolve a range of routine problems in games and interactive design. Problem Solving - The ability to apply problem-solving process in novel situations; to identify and analyse problems then formulate and implement solutions.
Critique issues and communicate outcomes to a range of audiences, both creative professionals and non-professionals Communication - The ability to present knowledge, ideas and opinions effectively and communicate within and across professional and cultural boundaries.
Analysis and Inquiry - The ability to gather information, and to analyse and evaluate information and situations in a systematic, creative and insightful way.
Critically apply theoretical and technical Knowledge in games and interactive design. Analysis and Inquiry - The ability to gather information, and to analyse and evaluate information and situations in a systematic, creative and insightful way.
Evaluate and reflect on performance to identify and act upon opportunities for self-improvement Working Independently and with others - The ability to plan their own work, be self-directed and use interpersonal skills and attitudes to work collaboratively.
Professionalism & Social Responsibility - The capacity and intention to use professional knowledge and skills ethically and responsibly, for the benefit of others and the environment

Course Duration

Standard six semesters full-time or equivalent. Maximum twenty semesters.

Honours

None.

Related Courses (Double Degrees, Nested Courses and Alternative Exits)

None.

Offerings

  • 2019->UC - TAFE Queensland, South Bank-Internal
  • 2019->UC - TAFE Queensland, Coomera-Internal
  • Past Offerings
    • 2015->UC - TAFE Queensland, South Bank-Internal
    • 2016->UC - TAFE Queensland, South Bank-Internal
    • 2016->UC - TAFE Queensland, Coomera-Internal
    • 2017->UC - TAFE Queensland, South Bank-Internal
    • 2017->UC - TAFE Queensland, Coomera-Internal
    • 2018->UC - TAFE Queensland, South Bank-Internal
    • 2018->UC - TAFE Queensland, Coomera-Internal

Enrolment Numbers

View the number of student enrolments for this course for the previous full year. Please note that course numbers are indicative only and in no way reflect individual class sizes.

Faculty of Arts and Design
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